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    Religion
  • The Elynthi

    Introduction

    "May Nosferian guide our yearnings and keep them within the bounds of honor,
    May Nosferian guide our actions and keep them close to our hearts and his,
    May we follow his scent along the path to purity,
    And our suffering not go unpaid.

    "May his servants ever obey us, so long as their use is wise,
    May his servants never betray us, so long as we honor his name,
    May honor soar in family, friends, and fellows,
    And our revenge remain near at hand.

    "May we honor Nosferian, our lords', and fathers' names,
    May we relegate our desires to the rear of our minds,
    May we suffer to retain our humble place,
    And to his eternal flames we aspire."

      - a traditional blessing of Nosferian's Church

    Physical Description Tarien Placeholder

    The Elynthi's appearance resembles a hybrid of Soulmeliti and Feline features. They stand between five, and five and a half feet tall, weighing between a hundred and a hundred and thirty pounds. Females are slighter than males. They have fine fur, which looks like skin pigmentation from a distance, or even upon casual inspection to the untrained eye. This fur is generally sable in color, although it becomes speckled with silver as the Elynthi age. Some Elynthi fur has highlights of auburn, chestnut, smoky gray, snow white, and even orange. Their faces appear slightly rounded, and their ears sit at almost forty-five degree angles on their head. Elynthi ears are pointed and triangular, with long tufts of hair emanating from the point. Their almond shaped eyes range from deep golden, through emerald, to crystalline blue, and flicker with constant alertness. They have pronounced, yet narrow, canine teeth. Their bodies are lithe and wiry. They have high ankles and low knees, and walk almost in a crouch. They can, however, spring great distances in an instant. Elynthi have two to two and a half foot tails about two inches thick. These tails move of their own volition, often displaying the emotions of the Elynthi.

    The Elynthi prefer loose fitting robes, tunics, and pants of silk, cashmere, and calico. Most of their clothing is black, deep blue, forest green, and other full bodied and dark colors. The ceremonial guard of Elynthi priests is deep crimson robes, embroidered with black symbols. A Samurai's ceremonial wear, on the other hand, is a finely wrought suite of chain mail armor, woven from blacksteel, with the win blades across his waist. Elynthi do not wear shoes and dislike riding beasts of burden. Most common Elynthi wear loose fitting smocks of calico and wool blends, which are durable, warm, and soft.

    Personality and Morality

    Tarien Placeholder The Elynthi are an honor bound people, but this honor has strange twists within it. The honor of the Elynthi is one of appearances, not self-enlightenment. They carry themselves with great reserve and dignity. As long as they appear honorable to the world, their shadowy political dealings do not phase their sense of honor. They will follow through upon honor bound agreements, but twist every letter of the agreement to their own advantage. One might say that the honor of such an agreement is in securing the most beneficial wording, not in upholding it. They have little concern for the safety of others, except for their family and those they consider friends (a difficult position to earn). These people they treat with respect and will defend with their lives.

    Elynthi are impeccably clean.

    The Elynthi are monotheistic, believing in Nosferian, the lord of suffering. He is their savior, delivering them from the bondage of the Soulmeliti Forests and helping them settle in the Merdenkal Peninsula. He lends his faithful Baatuza to aid in their labors. The believe Tyloma to be an anti-god, and all other gods to be facets of puny imaginations. This advanced sense of religion, along with the "civility" of their society, has given many Elynthi the appearance of a superiority complex.

    Elynthi live with their extended families, with the oldest member of the family (male or female) serving as the head. These families tend to remain small, for they bear children once every two hundred years or so. Twins are rare and triplets unthinkable. A pair of Elynthi that marry must choose one family to which they belong, forever forsaking familial ties with the other. (They may still remain friends and allies.) For this reason, and the fact that Elynthi are exceptionally particular about their mates, marriages are rare.

    Racial Charts

    Elynthi are exceptionally agile and gain a +1 to their dexterity. They possess an insatiably curiosity, and therefore suffer a -1 to their wisdom. All Elynthi have infravision with a range of 60 feet. They automatically gain martial arts skill leap and the non-weapon skill religion (Nosferian only). All Elynthi also gain the thieves' abilities Hide In Shadows and Move Silently, at 95% in the wilderness. In urban settings, their chance of success drops to 60%. (Elynthi thieves use this 60% as their base at first level and may augment it with discretionary points). Like Soulmeliti, their heightened senses allow them to surprise opponents, forcing them to suffer a -4 to their surprise roll. This is only the case if the Elynthi is alone, or with other Elynthi, and none are in heavy armor. If a door is opened, the penalty is reduced to -2. Elynthi can detect secret doors a 2 in 6, concealed doors on a 3 in 6, and sense concealed doors on a 1 in 6.

    Attribute  Minimum   Maximum 
    Strength 5 18(18/99)
    Dexterity 9 19
    Constitution 5 18
    Intelligence 6 18
    Wisdom 3 17
    Charisma 3 18

     Male 
     Base 
     Male 
     Adjust. 
     Female 
     Base 
     Female 
     Adjust. 
    Height (inches) 58 1D8 57 1D6
    Weight (lbs.) 90 4D10 85 3D10
    Base Starting Age 85 3D10 85 3D10
    Base Max. Age 350 4D100 375 4D100
    Class  Level 
     Limit 
    Warriors
    Bushi 12
    Kensai 15
    Samurai 15
    Wizards
    Conjurer U
    Wu Jen 12
    Priests
    Druid U
    Nosferian U
    Sohei 15
    Rogues
    Ninja* 12
    Thief 12
    * must be multi-classed
    Multi-Class
    Bushi/Ninja 12/12
    Bushi/Thief 12/12
    Conjurer/Priest
    of Nosferian
    U/U
    Wu Jen/Ninja 12/12
    Sohei/Ninja 15/12
    Thief/Ninja 12/12


    Racial Relations

    Dharja The Dharja and the Elynthi do not like each other, but respect each other's dedication to their arts. They are weary of combat with each other, and consider each other a strong, if impetuous race.
    Flind The Elynthi view the Flind as unkempt and inferior, but acceptable as far as subservient races go. They tolerate them, and even like a few of the more remarkable Flinds. They often use them to further their own political and personal ends. Flind dislike Elynthi morals, and see them as physically weak, but magically fearsome and treacherous. They also associate with Elynthi when it comes to their advantage.
    Human The Elynthi see humans as short sighted, but tolerable, if dirty. Humans are generally open minded, but the mysterious Elynthi frighten and disturb them.
    Kari-Zaro The Elynthi have little contact with the Kari-Zaro, and generally treat them like Soulmeliti. The Kari-zaro resent this, and dislike the Elynthi's unnatural ways.
    Kenku The Elynthi have no relations with this race.
    Khadra The Elynthi and Khadra share a dislike of Soulmeliti but their similarities end there. Elynthi find them dirty and unfocused, while Khadra find Elynthi treacherous and arrogant.
    Nerrid The Elynthi are deeply disturbed by Nerrid chattering and redundancies. The Elynthi pique Nerrid interest, but there are weary of their ways.
    Orcs Orcs fear Elynthi and Elynthi see them as slave labor, with no capacity of rational thought.
    Soulmeliti The Elynthi believe all Soulmeliti should be exterminated, or at least enslaved for the crimes of their ancestors. This extreme feeling is mutual.
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