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Introduction
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Physical Description
Kenkus are bipedal, humanoid birds that resemble humanoid hawks wearing human clothing. Kenku have both arms and wings. The wings are normally folded across the back and may be mistaken for a large backback at a distance. Height ranges from 5-7 feet. Male plumage ranges from black and gray to brilliant colors. Female Kenku are always ruddy colors such as mottled grays and browns. Kenku's eyes are brilliant yelow.
Male Kenku plumage ranges among bright colors such as greens, reds, yellows and blues. Some are black. Female Kenku plumage is always ruddy colors such as browns, grays, and, more often, black.
Personality and Morality
Kenku are curious beings. They are of the opinion that nothing is worth trusting until it proves itself trustworthy, and nothing is worth fearing until it proves itself worth fearing. Kenku are fascinated with the interaction of other races, and often disguise themselves as members of such to learn more about them. Kenku's are also experts of practical jokes.
Racial Charts
Kenku gain a +1 to Dexterity and Wisdom, and a -1 to Strength and Intelligence.
| Attribute |
Minimum |
Maximum |
| Strength |
3 |
17(18/99) |
| Dexterity |
6 |
19 |
| Constitution |
6 |
18 |
| Intelligence |
3 |
17 |
| Wisdom |
3 |
19 |
| Charisma |
3 |
18 |
|
Male Base |
Male Adjust. |
Female Base |
Female Adjust. |
| Height (inches) |
60 |
4D6 |
60 |
3D8 |
| Weight (lbs.) |
100 |
5D6 |
100 |
3D10 |
| Base Starting Age |
3 |
1D4 |
5 |
1D6 |
| Base Max. Age |
30 |
1D6 |
28 |
1D10 |
|
 |
| Class |
Level Limit |
| Warriors |
| Fighter |
15 |
| Ranger |
11 |
| Wizards |
| Diviner |
11 |
| Enchanter |
11 |
| Illusionist |
15 |
| Mage |
11 |
| Wild Mage |
11 |
| Priests |
| Druid |
U |
| Priest of Intrix |
11* |
| * I dunno |
| Rogues |
| Bard |
11 |
| Thief |
15 |
| Psionicist |
U |
|
Racial Advantages/Disadvantages
- - Kenku can fly at a speed of 18 and a manuverability class of D. They can also hover in place for their Con in minutes.
- - Kenku are masters of pantomime, symbols, and sign language. They can communicate rudimentary ideas and concepts to creatures with an Int of 6 or greater if the target passes a Wis check.
- - Kenku automatically gain the psionic disciplines contact and mind link with 40 base PSP's and an additional 8 per level (above and beyond any gained from Wild Talents).
- - Kenku automatically gain a Wild Talent (see Psionicist's Handbook).
- - Kenku cannot speak verbally.
- - Kenku automatically gain the Non-Weapon Proficiency 'Disguise'
- - Unarmed Kenku can fight with their natural claws and beaks, (1d4/1d4/1d6)
Racial Relations
| Dharja |
This race does not know of the Kenku's existence. |
| Elynthi |
This race does not know of the Kenku's existence. |
| Flind |
This race does not know of the Kenku's existence. |
| Human |
Only the Humans on the lost continent know of the Kenku's existence. Their attitude towards them is neutral, over all. Kenku are curious about the humans settling near the academy, but hold them no ill will. |
| Khadra |
This race does not know of the Kenku's existence. |
| Nerrid |
This race does not know of the Kenku's existence. |
| Orc |
This race does not know of the Kenku's existence. |
| Soulmeliti |
This race does not know of the Kenku's existence. |
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