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  • The Kenku

    Introduction

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    Physical Description Tarien Placeholder

    Kenkus are bipedal, humanoid birds that resemble humanoid hawks wearing human clothing. Kenku have both arms and wings. The wings are normally folded across the back and may be mistaken for a large backback at a distance. Height ranges from 5-7 feet. Male plumage ranges from black and gray to brilliant colors. Female Kenku are always ruddy colors such as mottled grays and browns. Kenku's eyes are brilliant yelow.

    Male Kenku plumage ranges among bright colors such as greens, reds, yellows and blues. Some are black. Female Kenku plumage is always ruddy colors such as browns, grays, and, more often, black.

    Personality and Morality

    Tarien Placeholder Kenku are curious beings. They are of the opinion that nothing is worth trusting until it proves itself trustworthy, and nothing is worth fearing until it proves itself worth fearing. Kenku are fascinated with the interaction of other races, and often disguise themselves as members of such to learn more about them. Kenku's are also experts of practical jokes.

    Racial Charts

    Kenku gain a +1 to Dexterity and Wisdom, and a -1 to Strength and Intelligence.

    Attribute  Minimum   Maximum 
    Strength 3 17(18/99)
    Dexterity 6 19
    Constitution 6 18
    Intelligence 3 17
    Wisdom 3 19
    Charisma 3 18

     Male 
     Base 
     Male 
     Adjust. 
     Female 
     Base 
     Female 
     Adjust. 
    Height (inches) 60 4D6 60 3D8
    Weight (lbs.) 100 5D6 100 3D10
    Base Starting Age 3 1D4 5 1D6
    Base Max. Age 30 1D6 28 1D10
    Class  Level 
     Limit 
    Warriors
    Fighter 15
    Ranger 11
    Wizards
    Diviner 11
    Enchanter 11
    Illusionist 15
    Mage 11
    Wild Mage 11
    Priests
    Druid U
    Priest of Intrix 11*
    * I dunno
    Rogues
    Bard 11
    Thief 15
    Psionicist U


    Racial Advantages/Disadvantages

    - Kenku can fly at a speed of 18 and a manuverability class of D. They can also hover in place for their Con in minutes.
    - Kenku are masters of pantomime, symbols, and sign language. They can communicate rudimentary ideas and concepts to creatures with an Int of 6 or greater if the target passes a Wis check.
    - Kenku automatically gain the psionic disciplines contact and mind link with 40 base PSP's and an additional 8 per level (above and beyond any gained from Wild Talents).
    - Kenku automatically gain a Wild Talent (see Psionicist's Handbook).
    - Kenku cannot speak verbally.
    - Kenku automatically gain the Non-Weapon Proficiency 'Disguise'
    - Unarmed Kenku can fight with their natural claws and beaks, (1d4/1d4/1d6)
    Racial Relations

    Dharja This race does not know of the Kenku's existence.
    Elynthi This race does not know of the Kenku's existence.
    Flind This race does not know of the Kenku's existence.
    Human Only the Humans on the lost continent know of the Kenku's existence. Their attitude towards them is neutral, over all. Kenku are curious about the humans settling near the academy, but hold them no ill will.
    Khadra This race does not know of the Kenku's existence.
    Nerrid This race does not know of the Kenku's existence.
    Orc This race does not know of the Kenku's existence.
    Soulmeliti This race does not know of the Kenku's existence.
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